翻訳と辞書
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・ Escape sequences in C
・ Escape set
・ Escape Song / Mountain of Regret
・ Escape Studios
・ Escape the Fate
・ Escape the Fate (album)
・ Escape the Fate discography
・ Escape the room
・ Escape Theme Park
・ Escape to Asylum
・ Escape to Athena
・ Escape to Burma
・ Escape to Chimp Eden
・ Escape to Danger
・ Escape to France
Escape Dead Island
・ Escape distance
・ Escape Dynamics
・ Escape fire
・ Escape from Affluenza
・ Escape from Alcatraz
・ Escape from Alcatraz (album)
・ Escape from Alcatraz (book)
・ Escape from Alcatraz (film)
・ Escape from Alcatraz (triathlon)
・ Escape from Angola
・ Escape from Atlantis
・ Escape from Broadmoor
・ Escape from Brooklyn
・ Escape from Bug Island


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Escape Dead Island : ウィキペディア英語版
Escape Dead Island

''Escape Dead Island'' is an adventure survival horror video game developed by Swedish developer Fatshark and published by German studio Deep Silver. This is the first ''Dead island'' game in the series that is a spin-off. On August 27, 2014, Deep Silver revealed that access to a beta version of ''Dead Island 2'', the third main entries of the series, will be available for those who pre-order ''Escape Dead Island'' on any of the platforms.
The game is a survival mystery that follows the story of Cliff Calo, who sets sail to document the unexplained events rumored to have happened on Banoi. Arriving on the island of Narapela, part of the Banoi archipelago, he finds that not everything is as it seems. Haunted by deja-vus, Cliff will have to make sense of it all. This story-driven adventure lets players delve into the ''Dead Island'' universe and unravel the origins of the zombie outbreak.
==Gameplay==
''Escape Dead Island'' is a third-person action-adventure video game with an emphasis on stealth and melee combat, with some gunplay. Players can crouch to sneak up on enemies and execute them from behind, or engage enemies in melee by swinging a melee weapon at them. Melee utilizes light attacks, heavy attacks, and a dodge move. Specific enemies can be locked onto to and fired from an over-the-shoulder third-person perspective, but ammo is limited. The game lacks the RPG-like elements of the main ''Dead Island'' games; there are no player levels, and weapon selection is non-customizable, with weapons being collected at fixed points in the game's story. As a journalist, the player character carries a camera that can be used to take pictures of significant objects in the game environment, causing the character to comment on them. The player character's deteriorating mental state plays a significant role in gameplay, with many unreal events occurring such as buildings falling from the sky, or the player abruptly transporting from one location to another when attempting to cross a room. The game uses a cel shaded graphics style.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Escape Dead Island」の詳細全文を読む



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